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Wednesday 13 November 2013

Editing in Batman, The Dark Knight, Joker's interrogation scene

Batman, The Dark Knight, Joker's interrogation scene.

http://www.youtube.com/watch?v=xnOLhXmhkyA&list=PLR-kqvir97UkkE9jXN66mkSkMw7k2Dh01

A learning point from this would be, what types of sounds are used in any scene to enlighten an essential part of plot, or a characters line which are crucial to the story?

In this scene, there are a range of different sound effects to answer this question.

Two of them being a repetitive drum echo and a high pitched drone towards the end.


The first sound being the repetitive drum, which can be herd the first couple of times Batman hits The Joker. In some cases it can sound like a heart beat slowly getting faster as the scene get more intense. It first starts at 1.30, then at 3.15 and the sound gradually get louder and fades out. This could have been used to make the audience jump also to show that the scene is going to have a high point, of when something essential towards the film is going to happen.


The second sound is the high pitched drone which starts at 3.42. It comes after The Joker says " you're gonna have to play my little game if you wanna save one of them." The sound slowly gets louder and higher as the scene gets more intense and was probably used to heighten The Joker's plot, to save Harvey Dent or his lover Rachel. It was also probably used to get the audience edging off there seats so they can also here the crucial plotline. 

 This is one of my favourite scenes from The Dark Knight, because of the tension the music creates and with a mixture of movement and dialogue as well the scene overall is atmospheric.


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